The A360 Renderer uses “Cloud Credits” to render, but allows you to send smaller images for free. Model by Dionissios Tsangaropoulos, Delta Tracing.
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Image Credit: Marion Landry, Autodesk Media & Entertainment. I've found that clients often preferred panoramas over animations as they gave them the opportunity to look areound at-will, and were quick and cheap to produce.įor a general Frequently-Asked-Question on rendering in A360, check out their support forum FAQ Post. The A360 service currently only renders sill images, although animated turntable and solar studies are possible, along with mono and stereo panoramas. If you are working with Revit imports into 3ds Max, you should have good results right away if the model, lights, and materials were correct in Revit. If you have been using cloud rendering in Revit, then many of the steps in 3ds Max should be familiar to you. Since A360 is something entirely new, this means that you may have different results than mr or Iray, and may need to work a little differently. It is an entirely new renderer for 3ds Max, and I’ll dig into some of the details later in this post. The first thing to know about the A360 renderer is that A360 not is mental ray, Iray, Scanline or Quicksilver. You can check out examples of some of the work produced in the A360 Cloud Renderer at the Public Gallery - we would love to see your 3ds Max models in the gallery soon, and if you have something you want to show off, let us know! Find me on Twitter and share a link. It has high availability, high reliability, and zero maintenance for you. With 3ds Max 2016 you can now take advantage of that amazing technology for your projects. Just recently the A360 renderer produced its 20 millionth render, with 10 million renders happening in just the previous eight months. Creating realistic images has never been easier, or faster, with 3ds Max and A360 Cloud Rendering. It is a “send-it-and-forget-it” rendering queue with high speed and high reliability.
#HOW TO USE XNORMALS IN 3DS MAX 2016 1080P#
At the moment the full 1080p image with the water only takes 2:44 min to render on 2 x i7 4930k.NEW! A360 CLOUD RENDERING SERVICE FOR 3DS MAX My question is, is it possible to use the Cache normals option but retain the good quality that I get when it's off? Also I'll be happy to hear your suggestions for speeding up the displacement even further (with not much quality loss obviously). It made the render take 2 times less time which is great but unfortunately it also makes the displaced water twice as ugly. Static geometry: On (huge boost compared to Off. Tight Bounds: On (doesn't really matter if On or Off, render times are the same) The water itself uses animated vector displacement map and the settings of the displace modifier are as follows: At the moment the full 1080p image (with water only) takes 2:44 min to render on 2 x i7 4930k.
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I have to use displacement for a water surface and I've been trying to optimize it as much as possible as it is for animation.